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Counter-Strike 2 Update
5/29/2026

COLOGNE 2026

  • Added ability to bookmark stickers in Cologne 2026 Shop.

MISC

  • Added convar r_spectator_flashbang_opacity to control flashbang opacity for remote spectators.
  • Flashbang effect for remote spectators now renders underneath the HUD.
  • Stability improvements

MAPS

Ancient

  • Updated clipping to prevent certain boost locations

Sanctum

  • Updated to the latest version from Steam Workshop (Update Notes)
Counter-Strike 2 Update
5/22/2026

MAJOR

  • The IEM Cologne 2026 Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
  • Purchase a Cologne 2026 Viewer Pass to receive an upgradable Cologne 2026 Coin. With an active pass, you can upgrade your coin and earn rewards by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.

UI

  • Fixed a case of incorrect scoreboard timeline presentation in overtime.
  • Fixed weapon entities disallowing pickup from showing pick up weapon hint text.
  • Increased spectator in-eye flash amount.

MISC

  • Souvenir quality items can now be selected in Trade Up Contract alongside normal quality items. All Souvenir attributes will be removed from any souvenir items selected, and the result of a Trade Up Contract will be a single normal item of a quality one higher, from a collection of all of the items selected for exchange.
  • Fixed a case where tire fire particles were flickering in the advanced video preview.
  • Adjusted finger animation on Bayonet model.
Counter-Strike 2 Update
5/21/2026

MAPS

Cache

  • Adjusted player and grenade collision.
  • Adjusted material blending to improve accuracy of footstep sounds.
  • Fixed several gaps reported by players.

Ancient

  • Fixed a gap in the wall.
Counter-Strike 2 Update
5/19/2026

SPECTATING

  • 修复了在具有不同后期处理体积的地图上切换观战目标时出现的后期处理故障问题。
  • 修复了切换观战目标时卡住的X射线轮廓问题。
  • 修复了观战伤害叠加效果。

MISC

  • 添加了weapon_accuracy_stack_boost_limit(默认值为"2"),当玩家被至少这么多玩家堆叠时,应用梯子不准确性。
  • 调整了AWP从拔枪到闲置动画过渡的效果。
  • 改进了手雷跳跃投掷的一致性和跳跃投掷预览摄像机的准确性。

MAPS

Cache

  • 调整了窗户盖的模型,使其在被射击时显示碰撞/贴花。
  • 调整了窗户、窗户盖和通风口入口周围的玩家和手雷碰撞。

MAP SCRIPTING

  • 添加了Instance.RegisterCheatCommand
  • 添加了Instance.GetAllPlayerControllers
  • 添加了Instance.OnBeginRoundRestart
  • 添加了Instance.SetRoundRemainingTime
  • 添加了CSPlayerController.AddMoneySpendableNow
  • 添加了CSPlayerController.GetMoneySpendableNow
  • 添加了CSPlayerController.AddMoneyEarnedForNextRound
  • 添加了CSPlayerController.GetMoneyEarnedForNextRound
  • 添加了CSPlayerPawn.HasHelmet
  • 添加了CSPlayerPawn.SetHasHelmet
  • 添加了CSPlayerPawn.IsScoped
  • 添加了CSWeaponBase.IsSilencerOn
  • 修改了OnPlayerUse的激活者始终为玩家。
  • 修改了OnPlayerUse的调用者始终为使用的实体。
  • 修复了CSInputs.LOOK_AT_WEAPON的值。
  • 修复了一个潜在的异常处理崩溃问题。
Counter-Strike 2 Update
5/15/2026

MAPS

Cache

  • 修复了地图中的各种漏洞
  • 修复了多种材质的表面类型
  • 在某些窗户上增加了格栅以阻挡子弹
  • 调整了玩家和手雷的碰撞

MISC

  • 修复了一个在拔针动画结束时取消投掷手雷的问题
  • 进行了多项稳定性改进

TOOLS

  • 修复了打开模型浏览器时无法选择正在使用的资产的问题
  • 修复了具有相同表面属性的所有层的分层材质的错误

MUSIC KITS

  • 为所有NIGHTMODE II音乐包添加了roundmvpanthem_02,该曲目在1:5比例下播放
Counter-Strike 2 Update
5/8/2026

MAPS

Cache

  • Fixed various holes in map.
  • Simplified grenade clipping in various areas.
  • Fixed sounds and surfacetypes for various materials.
  • Orange wire spool at Sandbags has been exchanged for white wire.

MUSIC KITS

  • NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.

WORKSHOP

  • Fixed progressive refinement rendering Source Film Maker.

MISC

  • User Viewmodel FOV now correctly networks to remote clients.
  • Adjusted player model occlusion bounds.
  • Fixed ragdolls missing death velocity when shot in specific body locations.
  • Minor adjustments to ground smoothing transitions when leaving the ground and when landing.
  • Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).
  • Fixed a case where map guides for Ancient wouldn't load in the nighttime version.
Counter-Strike 2 Update
5/1/2026

MAPS

Cache

  • 全图裁剪修复和几何优化。
  • 修复了一些炸弹掉落后无法到达的位置。
  • 修复了某些区域动态阴影失效的问题。
  • 修复了一些表面声音类型。

ANIMGRAPH 2

  • 修复了装备手雷时反向急停导致的手部弹出问题。

MISC

  • 将瞄准偏移限制在90度以内。
  • 添加了部分遮挡第三人称武器的二次交点追踪。
  • 调整了斜坡地面与台阶高度过渡处的地面平滑。
  • 修复了完全被遮挡玩家的拆弹线也被遮挡的问题。
  • 修复了影响某些旧GPU的“致命错误:着色器按需编译失败”问题。
Counter-Strike 2 Update
4/30/2026

MAPS

Cache

  • Increased bomb explosion radius.
  • Adjusted lighting around Vent.
  • Disabled player collision on sign and removed lamp by squeaky.
  • Reworked e-box on A-site for better visibility.
  • Lowered Checkers entrance frame height at B Main.
  • Removed AC unit above Sandbags and moved pipes.
  • Fixed lack of footstep sounds on top of crates at A-site.
  • Fixed hole in world on door in Sun Room.
  • Fixed wall bangs on A Main wall.
  • Fixed some z-fighting around Garage.
  • Adjusted grenade clipping throughout the map.
  • Adjusted player clipping throughout the map.

Dust II

  • Blocked visibility through the corner of Mid Box (Xbox).

SOUND

  • Speculative fix for a case where all audio drops out.

MISC

  • Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.
  • Adjusted particle effect sprite opacity for fully occluded flashbangs.
  • Improved smoke lighting consistency.
  • Minor adjustments to dropped pistol magazine velocity.
  • Ambient Occlusion adjustment settings in Environment Blend shader restored.
  • Fixed a case where money was subtracted from the wrong player during bot takeover.
Counter-Strike 2 Update
4/29/2026

MAPS

Cache

  • Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.

Dust II

  • Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.

Office

  • Enabled collision on tarp on boxes used around CT spawn.

Stronghold

  • Updated to the latest version from the Community Workshop (Update Notes)

Poseidon

  • Updated to the latest version from the Community Workshop (Update Notes)

ANIMGRAPH 2

  • Minor adjustments to viewmodel animations.
  • Talon and Karambit knives are now held correctly while defusing.

SOUND

  • Minor mix changes and adjustments.
  • Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.
  • Removed first-person death sound effect that played in the case of music kit death cue being inaudible.

MISC

  • Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.
  • Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.
Counter-Strike 2 Update
4/25/2026

ANIMGRAPH 2

  • Fixed XM1014 shells flickering when starting a reload.
  • Fixed bugs with dual berettas in first person and in spectator mode.
  • Fixed inspect/cancel causing multiple worldmodel deploys.
  • Fixed a bug where players can get stuck in a planted-turn state.
  • Made foot IK transitions smoother.
  • Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better.
  • Fixed a case where high frequency stutter steps would cause large pose changes.
  • Fixed a case where legs would snap when quickly stopping and then continuing in the same direction.
  • Adjusted thirdperson bomb plant animation to more closely match firstperson animation.
  • Minor adjustments to viewmodel animations.

MISC

  • Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line.
  • Adjusted official map guides to match new surface smoothing.
  • Dropped weapons with silencers now correctly reflect the silenced state.
Counter-Strike 2 Update
4/23/2026

GAMEPLAY

  • Adjusted ground smoothing at locations where the player can stand on very thin ledges.

ANIMGRAPH 2

  • Minor adjustments to viewmodel animations.

MISC

  • Corrected some improper character texture assignments.
  • Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.
Counter-Strike 2 Update
4/22/2026

GAMEPLAY

  • Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.
  • Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.

ANIMGRAPH 2

  • Minor adjustments to viewmodel animations.
  • Fixed several cases where crouch transitions in the air were instantaneous.
  • Fixed a bug where MVP panel characters weren't resetting correctly.
Counter-Strike 2 Update
4/21/2026

MISC

  • 修复了一个移除连发子弹之间延迟的bug。
Counter-Strike 2 Update
4/21/2026

All changes from the animgraph_2_beta build are now live.

ANIMGRAPH 2

  • Minor adjustments to viewmodel animations.
  • Adjusted general weapon deploy animation logic.
  • Fixed issues with transitioning between knife attacks.
  • Fixed Elites not shooting in third-person.

MISC

  • Fixed a bug that allowed silently climbing ladders at run speed by sporadically tapping movement keys.
  • Adjusted ground smoothing at locations where sloped ground surfaces transition to flat ground.
  • Fixed held grenades inheriting incorrect scale in some circumstances such as after being dropped and picked up.
  • Fixed a crash at halftime when transitioning from CT to T.
Counter-Strike 2 Update
4/18/2026

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here.

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

ANIMGRAPH 2

  • Fixed viewmodel and worldmodel HE grenade throw
  • Adjusted foot IK when idle
  • Minor polish for turn animations when planting
  • Fixed fast-weapon switching when holding inspect
  • Minor adjustments to viewmodel animations
  • Adjusted counter-strafe animation head dip amount

Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

Counter-Strike 2 Update
4/15/2026

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here.

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

ANIMGRAPH 2

  • Fixed wrong pose when backing into corners
  • Improved stuttering of 3rd person aim
  • Fixed main menu pistol poses
  • Added missing knife draw animations
  • Fix pop when running and switching weapons
  • Fix pop when switching weapons after throwing a grenade
  • Fixed head wobbling when planting C4
  • Fixed issue when holding inspect and changing weapons

OTHER

  • Fixed a case where it was possible to climb down ladders faster than before.

Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

Animgraph 2 Beta Update
4/10/2026

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here.

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

NETWORK

  • Reduced network bandwidth utilization

Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

Counter-Strike 2 Update
4/2/2026

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

ANIMGRAPH 2

  • The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.
  • All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.
  • Smoothed in-air crouching transitions in first and third-person.
  • In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.
    • Player height on ramps is now consistent and no longer depends on approach direction.
    • As a result of this change, grenade lineups on sloped surfaces may have changed.

ENGINE

  • Updated engine code to the latest version of Source 2.

CS SCRIPT

  • Added function GetRoundRemainingTime.

GAMEPLAY

  • Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.

SOUND

  • Mix adjustments to help accentuate jump landing sounds during combat.
  • New C4 equip sound.
  • Minor adjustments to ambient sound levels.
  • Fixed missing ambient sounds on team selection and end of match screens.
  • Fixed missing sounds in the main menu UI.
  • Mix tweaks while taking damage.
  • Fixed bug where DeathCam music cue was causing volume ducking for too long.
  • Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.
  • Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.

KNOWN ISSUES

  • In some rare cases, when you turn your head there will be a slight unintended camera shift.
  • The Karambit crouch animation has a strange wrist rotation.
  • Certain combinations of graphics settings result in many things rendering as solid black.
  • Some materials are missing their normal tint.
  • The Default T shirt is missing its pattern.
  • Overpass has broken shadows at Fountain, Playground, and Long.
  • Rapid hand switching just shows up as a blinking weapon.
  • The third-person Shadow Daggers deploy animation is misbehaving.
  • Third-person idle animations stop during first-person weapon inspects.
  • The Paracord Knife is missing a deploy animation.
Counter-Strike 2 Update
3/19/2026

GAMEPLAY

  • 重新装填机制已经进行了重构,以鼓励玩家更加谨慎地使用弹药。当你重新装填一个弹匣供弹的武器时,弹匣中剩余的所有弹药都会被丢弃,并从储备中取出一个新的满弹匣。
  • 储备弹药现在根据武器的不同,分别以弹匣数量、子弹数量或弹壳数量表示。
  • 当前武器的填充水平现在显示在弹药计数下方。
  • 每种武器的储备弹匣数量已经进行了调整。

MAP GUIDES

  • 在竞技模式和回防模式中,现在可以使用有限的地图指南(每半场的前5轮,最多30个节点)。
  • sv_allow_annotations_access_level 支持3个值:0 - 禁用;1 - 有限查看;2 - 完整且可编辑。
  • sv_annotation_limits_max_rounds_per_half(默认值为5)决定了每半场允许使用指南的轮数。设置为-1表示无限轮数。
  • 所有现役地图都添加了最小的起始地图指南。

WORKSHOP MAPS

  • 如果朋友设置了开放队伍,你可以通过好友菜单加入他们在练习或创意工坊地图中的游戏。
Counter-Strike 2 Update
3/17/2026

X-Ray Scanner

  • Players in Germany and Netherlands will have an X-Ray Scanner tab in their Inventory. For those players, containers can only be opened via X-ray Scanner. The X-Ray Scanner will come preloaded with a one-time exclusive non-tradable "Genuine P250 | X-ray", which must be claimed before using the X-Ray Scanner to reveal items in other containers.
  • Keyless Containers, like Souvenir Packages, can be opened without the X-Ray Scanner.