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Counter-Strike 2 Update
4/15/2026

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here.

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

ANIMGRAPH 2

  • Fixed wrong pose when backing into corners
  • Improved stuttering of 3rd person aim
  • Fixed main menu pistol poses
  • Added missing knife draw animations
  • Fix pop when running and switching weapons
  • Fix pop when switching weapons after throwing a grenade
  • Fixed head wobbling when planting C4
  • Fixed issue when holding inspect and changing weapons

OTHER

  • Fixed a case where it was possible to climb down ladders faster than before.

Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

Animgraph 2 Beta Update
4/10/2026

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here.

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

NETWORK

  • Reduced network bandwidth utilization

Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.

Counter-Strike 2 Update
4/2/2026

The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

ANIMGRAPH 2

  • The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.
  • All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.
  • Smoothed in-air crouching transitions in first and third-person.
  • In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.
    • Player height on ramps is now consistent and no longer depends on approach direction.
    • As a result of this change, grenade lineups on sloped surfaces may have changed.

ENGINE

  • Updated engine code to the latest version of Source 2.

CS SCRIPT

  • Added function GetRoundRemainingTime.

GAMEPLAY

  • Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.

SOUND

  • Mix adjustments to help accentuate jump landing sounds during combat.
  • New C4 equip sound.
  • Minor adjustments to ambient sound levels.
  • Fixed missing ambient sounds on team selection and end of match screens.
  • Fixed missing sounds in the main menu UI.
  • Mix tweaks while taking damage.
  • Fixed bug where DeathCam music cue was causing volume ducking for too long.
  • Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.
  • Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.

KNOWN ISSUES

  • In some rare cases, when you turn your head there will be a slight unintended camera shift.
  • The Karambit crouch animation has a strange wrist rotation.
  • Certain combinations of graphics settings result in many things rendering as solid black.
  • Some materials are missing their normal tint.
  • The Default T shirt is missing its pattern.
  • Overpass has broken shadows at Fountain, Playground, and Long.
  • Rapid hand switching just shows up as a blinking weapon.
  • The third-person Shadow Daggers deploy animation is misbehaving.
  • Third-person idle animations stop during first-person weapon inspects.
  • The Paracord Knife is missing a deploy animation.
Counter-Strike 2 Update
3/19/2026

GAMEPLAY

  • 重新装填机制已经进行了重构,以鼓励玩家更加谨慎地使用弹药。当你重新装填一个弹匣供弹的武器时,弹匣中剩余的所有弹药都会被丢弃,并从储备中取出一个新的满弹匣。
  • 储备弹药现在根据武器的不同,分别以弹匣数量、子弹数量或弹壳数量表示。
  • 当前武器的填充水平现在显示在弹药计数下方。
  • 每种武器的储备弹匣数量已经进行了调整。

MAP GUIDES

  • 在竞技模式和回防模式中,现在可以使用有限的地图指南(每半场的前5轮,最多30个节点)。
  • sv_allow_annotations_access_level 支持3个值:0 - 禁用;1 - 有限查看;2 - 完整且可编辑。
  • sv_annotation_limits_max_rounds_per_half(默认值为5)决定了每半场允许使用指南的轮数。设置为-1表示无限轮数。
  • 所有现役地图都添加了最小的起始地图指南。

WORKSHOP MAPS

  • 如果朋友设置了开放队伍,你可以通过好友菜单加入他们在练习或创意工坊地图中的游戏。
Counter-Strike 2 Update
3/17/2026

X-Ray Scanner

  • Players in Germany and Netherlands will have an X-Ray Scanner tab in their Inventory. For those players, containers can only be opened via X-ray Scanner. The X-Ray Scanner will come preloaded with a one-time exclusive non-tradable "Genuine P250 | X-ray", which must be claimed before using the X-Ray Scanner to reveal items in other containers.
  • Keyless Containers, like Souvenir Packages, can be opened without the X-Ray Scanner.
Counter-Strike 2 Update
3/12/2026

DEAD HAND COLLECTION

  • The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.
  • Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.

MAPS

Dust II

  • Fixed a pixel gap in a door Outside Long.

Alpine

  • Updated to the latest version from the Community Workshop. Update Notes
Counter-Strike 2 Update
3/5/2026

MISC

  • Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.
  • Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.
  • Fixed a slight tilt in the chicken running animation.

MAPS

Inferno

  • Balcony at Bombsite A has been extended.
  • Graveyard at Bombsite A has been closed to the public.
  • Clipping adjusted at small window next to Second Mid Balcony.

Warden

  • Updated to the latest version from the Community Workshop. Update Notes

Sanctum

  • Updated to the latest version from the Community Workshop. Update Notes

MAP SCRIPTING

  • Added hitEntity to OnBulletImpact event data
  • Added Entity.GetAbsAngularVelocity()
  • Added Entity.GetLocalAngularVelocity()
  • Added angularVelocity to Entity.Teleport()
  • Added CSWeaponBase.GetClipAmmo()
  • Added CSWeaponBase.SetClipAmmo()
  • Added CSWeaponBase.GetReserveAmmo()
  • Added CSWeaponBase.SetReserveAmmo()
  • Added CSWeaponData.GetMaxClipAmmo()
  • Added CSWeaponData.GetMaxReserveAmmo()
  • Fixed missing CSPlayerPawn.IsDucking()
  • Fixed missing CSPlayerPawn.IsDucked()
  • Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.
  • Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.
Counter-Strike 2 Update
2/26/2026

MAP SCRIPTING

  • Added Instance.SetSaveData
  • Added Instance.GetSaveData
    • Workshop maps can write up to 1MB of save data.
    • Workshop saves leverage Steam Cloud and persist across installs.
    • Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.
  • Added Instance.OnModifyPlayerDamage
    • Called after all damage properties have been calculated, just before armor and health are modified.
    • Replaces Instance.OnBeforePlayerDamage.
    • Includes hitgroup in event data.
  • Added hitgroup to OnPlayerDamage event data.
  • Added CSDamageFlags.IGNORE_ARMOR.
  • Added CSPlayerPawn.IsInputPressed.
  • Added CSPlayerPawn.WasInputJustPressed.
  • Added CSPlayerPawn.WasInputJustReleased.
  • Added enum CSInputs.
  • Fixed bug where CSDamageTypes was exported under the name CSDamageType.

MISC

  • Map guides for de_ancient can now be used on de_ancient_night and vice versa.
Counter-Strike 2 Update
2/24/2026

MISC

  • 缓解了一个主要影响使用最新Intel CPU的Windows 10用户的性能问题。
  • 修复了“删除物品”库存选项不起作用的问题。
  • 修复了在AMD GPU上使用铁瞄准具时出现的视觉损坏问题。
  • 扩展了允许插件修改的控制台变量列表。

MAPS

Overpass

  • 修复了派对气球的问题。
Counter-Strike 2 Update
2/10/2026

MISC

  • Localization code and text changes.
Counter-Strike 2 Update
2/5/2026

MISC

  • Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.
  • Fixed a case where physics calculations far from the origin were causing performance issues.

MAPS

Anubis

  • Adjusted player clipping around new drop.
  • Adjusted grenade clipping around connector (e-box :P) hole and old drop.

Poseidon

  • Updated to the latest version from the Community Workshop. Update Notes
Counter-Strike 2 Update
1/30/2026

GAMEPLAY

  • Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.

SOUND

  • Various knife sound adjustments.

MISC

  • Performance optimizations for exploding chickens.
  • Fixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.
  • Added a method for community maps to save modified user settings. Running host_writeconfig_with_prompt will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits.
  • Community maps are now restricted to a smaller list of allowed console commands. Use -disable_workshop_command_filtering to disable this filtering.

MAPS

Stronghold

  • Updated to the latest version from the Community Workshop (Update Notes)
Counter-Strike 2 Update
1/27/2026

GAMEPLAY

  • Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.

SOUND

  • Fixed a performance issue when running CS2 without a sound device.
  • Various knife sound adjustments.

MISC

  • Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.
  • Various stability improvements.

MAPS

Nuke

  • Adjusted hanging hard hat model render bounds to prevent shadow popping when the model exited the view frustum.

Warden

  • Updated to the latest version from the Community Workshop. Update Notes

Sanctum

  • Updated to the latest version from the Community Workshop. Update Notes
Counter-Strike 2 Update
1/23/2026

GAMEPLAY

  • Landing vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.

MISC

  • Fixed an issue that led to a small number of users erroneously receiving a VAC ban. Those bans have been reversed.
  • Fixed a case where HUD safezone settings were not being applied.
  • Various server stability improvements.

MAPS

Anubis

  • Fixed a case where physics objects would interact with multiple overlapping convex water volumes.
  • Various player clipping adjustments.
  • Radar minimap updated to match recent changes.
Counter-Strike 2 Update
1/22/2026

PREMIER

  • Premier Season Four has begun
  • Added Anubis to the Active Duty Map Pool
  • Removed Train from the Active Duty Map Pool

COMPETITIVE

  • Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins

GAMEPLAY

  • Minor adjustments to the MP7 and MP5-SD:
    • Slightly increased damage
    • Slightly reduced damage fall-off
    • Reduced price by $100.
  • Reduced price of the PP-Bizon by $100.
  • Jump changes:
    • Landing time is now calculated with subtick precision
    • Jumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time
    • Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop
    • Legacy jump behavior can be restored on private servers with sv_legacy_jump
  • Map Guides can now be loaded in online games of casual and retakes (via the ESC menu)

SOUND

  • Reduced audio output latency
  • Higher fidelity knife draw and inspect sounds
  • Weapon, knife and utility draw sounds no longer overlap when switching quickly between them
  • Knife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack
  • Ambient sounds no longer restart from the beginning when transitioning between zones

WEEKLY CARE PACKAGE

  • Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma
  • Removed four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection

ARMORY

  • Added a new Limited Edition Item: the AK47 | Aphrodite

MISC

  • Increased material fidelity on some of the base guns:
    • Ak47
    • Aug
    • AWP
    • Berettas
    • Deagle
    • Galil
    • Mac-10
    • MP7
    • P250
    • Tec9
    • USP-S
    • Bizon
    • Cz75a
    • Famas
    • MP9
  • Changed voice status behavior to always show a mic for local player if mic is open
  • Fixed a bug related to Deathcam intersection
  • Fixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode
  • Improved the resolution of the PVS for some static level geometry
  • Fixed some small interpenetrations in Butterfly Knife animations
  • Fixed a case where blood decals weren't appearing

MAP SCRIPTING

  • Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosed
  • Added BaseModelEntity.GetModelName
  • Added BaseModelEntity.GetModelScale
  • Added BaseModelEntity.GetColor
  • Added BaseModelEntity.IsGlowing

ENGINE

  • Updated engine code to the latest version of Source 2.

MAPS

  • Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modes
  • Added community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modes
  • Added community maps Sanctum and Poseidon to Wingman mode

Anubis

  • Bridge drop moved near Mid Doors
  • Mid doors orientation reversed
  • Hole added between E-box and Back of B
  • Bombsite A crates moved up steps on to Walkway
  • Scaffolding added to pillar on Bombsite A
Counter-Strike 2 Update
12/19/2025

[ MAJOR ]

  • Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality!
  • Highlight Souvenir Packages can now be acquired for the Playoff matches.
Counter-Strike 2 Update
12/9/2025

[ RENDERING ]

  • Improved shadow fidelity on view models.
  • Added local client icon cache for inventory items.
  • Fixed a case that caused a small number of users to receive an erroneous VAC ban. The bans will be removed.
Counter-Strike 2 Update
11/20/2025

[ MISC ]

  • Fixed a case of observers experiencing incorrect post-processing effects when switching observer targets.
  • Disabled TrueView while watching a live playcast to match on-server observing experience.
  • Fixed a wiggle at the end of SG 556 deploy animation.
  • Stability improvements.
Counter-Strike 2 Update
11/14/2025

[ MISC ]

  • Fixed ability to plant C4 while standing on top of a teammate.
  • Fixed a rendering bug on transparent charms attached to planted C4 or dropped weapons.
  • Fixed a bug where Budapest 2025 Coin sometimes wasn't showing up in the scoreboard.
  • Fixed a replay bug causing infinite shell casing effects.
  • Updated the Budapest 2025 Imperial Esports sticker artwork.
Counter-Strike 2 Update
11/13/2025

[ MAJOR ]

  • The StarLadder Budapest Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
  • Purchase a Budapest 2025 Viewer Pass to receive an upgradable Budapest 2025 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.

[ STORE ]

  • Added new "Sticker Slab" item, a charm that seals any sticker and can be attached to weapons. The sealed sticker can be returned to your inventory at any time by cracking open and discarding the slab.
  • Newly purchased Name Tag and StatTrak™ Swap Tool items can no longer be traded or listed on Community Market.

[ GAMEPLAY ]

  • Increased the maximum effective sv_maxvelocity to 16,384 units per second. The default value of 3500 is unchanged.
  • Fixed a case where clients would mispredict jump button presses.
  • Fixed a case where clients would mispredict jump apexes.

[ MAPS ]

  • Fixed skybox on Inferno that was blocking grenades.

[ MISC ]

  • Increased default bullet decal rendering distance.
  • Glove models and animations in the UI/inventory now use Animgraph2, matching first-person in-game gloves.
  • Enabled the pulsing light on the C4 view model.
  • Updated the color scheme of Counter-Strike items in Steam Community Market and Web Inventory to match item quality colors.
  • Performance improvements.