The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here.
To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".
Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here.
To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".
Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A
To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".
GetRoundRemainingTime.sv_allow_annotations_access_level 支持3个值:0 - 禁用;1 - 有限查看;2 - 完整且可编辑。sv_annotation_limits_max_rounds_per_half(默认值为5)决定了每半场允许使用指南的轮数。设置为-1表示无限轮数。hitEntity to OnBulletImpact event dataEntity.GetAbsAngularVelocity()Entity.GetLocalAngularVelocity()angularVelocity to Entity.Teleport()CSWeaponBase.GetClipAmmo()CSWeaponBase.SetClipAmmo()CSWeaponBase.GetReserveAmmo()CSWeaponBase.SetReserveAmmo()CSWeaponData.GetMaxClipAmmo()CSWeaponData.GetMaxReserveAmmo()CSPlayerPawn.IsDucking()CSPlayerPawn.IsDucked()JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.Instance.SetSaveDataInstance.GetSaveData
sv_workshop_map_save_data_max_filesize_mb.Instance.OnModifyPlayerDamage
Instance.OnBeforePlayerDamage.OnPlayerDamage event data.CSDamageFlags.IGNORE_ARMOR.CSPlayerPawn.IsInputPressed.CSPlayerPawn.WasInputJustPressed.CSPlayerPawn.WasInputJustReleased.CSInputs.CSDamageTypes was exported under the name CSDamageType.de_ancient can now be used on de_ancient_night and vice versa.Entity.SetOwner wasn't accepting undefined.host_writeconfig_with_prompt will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits.-disable_workshop_command_filtering to disable this filtering.cl_ent_bbox visualization for some classes of rigid dynamic entities.sv_legacy_jump stamina.sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhopsv_legacy_jumpfunc_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosedBaseModelEntity.GetModelNameBaseModelEntity.GetModelScaleBaseModelEntity.GetColorBaseModelEntity.IsGlowing[ MAJOR ]
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