CS2Counter-Strike 2 Update
1/27/2026
GAMEPLAY
- Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.
SOUND
- Fixed a performance issue when running CS2 without a sound device.
- Various knife sound adjustments.
MISC
- Fixed broken
cl_ent_bbox visualization for some classes of rigid dynamic entities.
- Various stability improvements.
MAPS
Nuke
- Adjusted hanging hard hat model render bounds to prevent shadow popping when the model exited the view frustum.
Warden
- Updated to the latest version from the Community Workshop. Update Notes
Sanctum
- Updated to the latest version from the Community Workshop. Update Notes