CS2Counter-Strike 2 Update
2/26/2026
MAP SCRIPTING
- Added
Instance.SetSaveData
- Added
Instance.GetSaveData
- Workshop maps can write up to 1MB of save data.
- Workshop saves leverage Steam Cloud and persist across installs.
- Save data size limit can be configured with
sv_workshop_map_save_data_max_filesize_mb.
- Added
Instance.OnModifyPlayerDamage
- Called after all damage properties have been calculated, just before armor and health are modified.
- Replaces
Instance.OnBeforePlayerDamage.
- Includes hitgroup in event data.
- Added hitgroup to
OnPlayerDamage event data.
- Added
CSDamageFlags.IGNORE_ARMOR.
- Added
CSPlayerPawn.IsInputPressed.
- Added
CSPlayerPawn.WasInputJustPressed.
- Added
CSPlayerPawn.WasInputJustReleased.
- Added enum
CSInputs.
- Fixed bug where
CSDamageTypes was exported under the name CSDamageType.
MISC
- Map guides for
de_ancient can now be used on de_ancient_night and vice versa.