The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A
To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".
ANIMGRAPH 2
- The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.
- All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.
- Smoothed in-air crouching transitions in first and third-person.
- In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.
- Player height on ramps is now consistent and no longer depends on approach direction.
- As a result of this change, grenade lineups on sloped surfaces may have changed.
ENGINE
- Updated engine code to the latest version of Source 2.
CS SCRIPT
- Added function
GetRoundRemainingTime.
GAMEPLAY
- Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.
SOUND
- Mix adjustments to help accentuate jump landing sounds during combat.
- New C4 equip sound.
- Minor adjustments to ambient sound levels.
- Fixed missing ambient sounds on team selection and end of match screens.
- Fixed missing sounds in the main menu UI.
- Mix tweaks while taking damage.
- Fixed bug where DeathCam music cue was causing volume ducking for too long.
- Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.
- Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.
KNOWN ISSUES
In some rare cases, when you turn your head there will be a slight unintended camera shift.
The Karambit crouch animation has a strange wrist rotation.
Certain combinations of graphics settings result in many things rendering as solid black.
Some materials are missing their normal tint.
The Default T shirt is missing its pattern.
Overpass has broken shadows at Fountain, Playground, and Long.
Rapid hand switching just shows up as a blinking weapon.
The third-person Shadow Daggers deploy animation is misbehaving.
Third-person idle animations stop during first-person weapon inspects.
The Paracord Knife is missing a deploy animation.